As Rome conquered neighboring peoples slaves became an increasing part of Roman society. Conquered peoples provide a ready source of slaves, and Romans can be stripped of their rights and sold into slavery as punishment for some crimes. A father, having direct control of his children according to Roman law, can legally sell his son in to slavery up to V times. Some Romans would even sell themselves into slavery, including to the arena, in order to pay off tremendous debts or in an effort to become famous as gladiators.
Slaves are the property of their owners, who have the power of life and death over them. A slave’s testimony in a court of law is only legally admissible if it has been given under torture. For most, the best a slave can hope for was a fair and lenient master. Some are able to buy freedom, or be granted it in recognition of outstanding service. Freedmen such as these often become capable artisans and businessmen, and a freed slave is automatically the client of his former master. Children of an ex-slave who were born after he’d become a freedman has full Roman citizenship.
Slaves can be beaten, and even killed, by their masters for any reason or for no reason at all. Some were so highly regarded that they were considered parts of families. Tombs and gravesites lend evidence to support the praise that some Romans felt towards their slaves.
Runaway slaves who were recaptured are branded on the forehead with the letters FUG (fugitivus, or “runaway”), while those caught stealing were branded FUR (“thief ”).
Liberportus has a bustling slave trade that supplies slaves to and from all regions of the empire. Most of the buying and selling is in gross amongst slave traders who take their wares to be sold in even further reaches of the empire. Anyone who wishes to purchase slaves can do so in the Forum Humanus, located in the Warehouse District.
Salve prices are based on their ability scores, age, and sex. Slaves with higher ability scores, in their prime of life, and of the female persuasion are of more value than a sickly old man who has gone senile.
Slaves, as long as they are given base necessities, will follow their master’s orders as long as the orders don’t require a massive risk on their part. All slaves are NPCs under the ML’s control.
Base Price: 450 d.
Gender: F +68.75, M +0.
Add 17.18 d. per point to the overall cost.
Males: 0-5 +0, 6-12 +1, 13-19 +2, 20-28 +4, 28-35 +3, 36-45 +2, 46-59 +1, 60-… +0.
Females: 0-5 +0, 6-11 +1, 12-14 +2, 15-23 +4, 24-31 +3, 32-41 +2, 42-51 +1, 52-… +0
Intelligence: Per ability bonus point.
Wisdom: Per ability bonus point.
Charisma: Per ability bonus point.
Strength: Per ability bonus point.
Dexterity: Per ability bonus point.
Constitution: Per ability bonus point.
Languages: Add 20 d. per language known outsides the slave’s native tongue. This includes Tiro’s Shorthand.
Music: Add 30 d. if the slave can sing or play a musical instrument.
Recaptured Slaves: Take away 10 d. for FUR or FUG brandings.
Level: Add 10 d. per class level.
Gallus, a clerk
Male / Age 41 / Int 14, Wis 10, Cha 12, Con 12, Str 11, Dex 10 / Languages: Latin, Tiro’s Shorthand / Cost 623.8 d.
Julia, a maid
Female / Age 15 / Int 12, Wis 12, Cha 10, Con 10, Str 10, Dex 14 / Languages: Phoenecian, Latin / Cost 651.83 d.